All use cases

Paediatrics & Play TherapyActive Program

Paediatric distraction & normalization in play therapy

Starlight Express Rooms · Children's hospitals nationally

Decoupling young patients from underlying chronic treatment regimens through play, with high engagement and anecdotal improvements in mood and social interaction.

A calming PatientVR wellbeing scene used in paediatric sessions
Healthcare setting & location
Starlight Express Rooms across children's hospitals nationally.
Clinical application
Procedural distraction and normalization of the hospital environment through play.
Target patient population
Paediatric patients aged 6–18 facing long-term hospitalization.
Technology / VR solution
Interactive gaming and experiential VR modules suitable for younger demographics.
Outcomes / results
High patient engagement; anecdotal evidence of improved mood and social interaction among isolated patients.
Clinical significance
Validates VR as a component of humanising the hospital experience for children and reducing hospital-associated trauma.

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