Dr Prasun Datta
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Clinical alignment and validation work continues across Nepean Blue Mountains LHD and partner addiction services as VapingVR scales.

Overview
VapingVR is a virtual reality experience designed as an early intervention tool to educate young people about the dangers of vaping. It comprises three core modules — Addiction, Brain, and Lungs — with a fourth interactive quiz module to reinforce the information covered. Built in Australia and designed with gesture-based interaction (no controllers needed), VapingVR uses immersive storytelling and visual simulation to engage and educate.

Problem statement
Vaping is increasingly marketed as a safer alternative to smoking, especially among adolescents. However, emerging evidence shows that it is far from harmless. It is linked to serious health concerns such as:
There is an urgent need for an engaging and educational solution to tackle this growing health challenge among youth.
VAPINGVR is available for download for the Meta Quest VR on the Meta Horizon Store.

Our thinking
To address this issue, we recognised the potential of Virtual Reality (VR) to act as a powerful educational tool. Rather than using traditional means, our approach involved creating an immersive “edutainment” experience — a method that merges education with engaging storytelling and interactivity. Our thinking was also shaped by direct input from addiction medicine specialists in both Australia and the United Kingdom, who have deep expertise in youth health and behavioural intervention.

Design
The VapingVR experience was carefully crafted with young people in mind. Each module explores a different health risk associated with vaping:
The fourth module is a quiz, encouraging self-reflection and knowledge retention. Designed to run without controllers, VapingVR uses intuitive hand tracking and gestures, making it more accessible and immersive.

Challenges
Designing VapingVR as a spatial and immersive VR experience brought several unique challenges. Our goal was to ensure that the content was not only engaging but also easily navigable for young users, many of whom may be first-time VR users.
These challenges shaped every aspect of the design, ultimately resulting in a product that is immersive, effective, and easy to use.

Development
VapingVR was developed through iterative prototyping and validation with clinical advisors, educational specialists, and youth focus groups. The development process focused on:

The experience
VapingVR creates a safe, controlled environment where users can experience the real consequences of vaping without real-world harm. It’s immersive, interactive, and built for maximum impact — ideal for use in:
By leveraging VapingVR, organisations can educate and empower individuals to make informed choices about their health. This tool provides a fresh, effective approach to harm prevention — backed by evidence, designed for engagement, and built with purpose.
VapingVR virtual reality experience is designed and built by Australian innovation technology company Mobiddiction Pty Ltd who is also the creator of PatientVR™ and HealthVR virtual Reality experiences.
VAPINGVR is available for download for the Meta Quest VR on the Meta Horizon Store.
